![]() ![]() Akuma's damage potential was unrivaled in Tekken 7. The answer? Well, so good that it's basically broken. How would Akuma's skillset translate to a 3D environment like Tekken's? Akuma's inclusion in the main roster was intriguing, considering that his home game Street Fighter is a 2D game with projectiles. Tekken 7 became the first game in the Tekken series to feature a character from a different game. Let's talk about guest characters in Tekken. Less Guest Characters, more Tekken characters The first trailer (which reportedly featured in-game footage) shows more pushback on moves on block, so that's a nice start, at least. Hopefully, we'll see better movement options in Tekken 8. ![]() Tekken's point of emphasis nowadays is close-range combat a-la Virtua Fighter. Tracking moves have been significantly buffed, tightening the window for proper side-steps. Over the last few patches, though, the balancing team has made a concerted effort to nerf movement options for players. It's not uncommon to see guys not press a single attack button for a couple of seconds and just… threatening each other. Often, high-level play features players dashing, back-dashing, and side-stepping to leverage themselves into a better position. The beauty of Tekken can be seen when no player makes an attack. They could even go one step further and add mini-tutorials for every character that introduces important moves to that character. Tekken 8 should try and address this problem and give new players an actually good tutorial to teach them how to play the game right. As a result, players have to go to online materials to learn the basics. Concepts such as backdashing, crouch-blocking, block and whiff punishment, and juggle combos aren't taught in the tutorial section. But anyone who's interested in actually getting better at the game won't get anything useful for this sham of a “tutorial”. All it does is teach you basic movement and which buttons do things, and that's it.įor casual gamers, that's fine. Tekken 7 does have a tutorial system, but it's… lackluster, to say the least. This isn't necessarily just a Tekken problem (all fighting games have this problem), but it's still worth mentioning. Here's to hoping the team actually implements proper rollback netcode for their newest iteration. Harada has insisted that Tekken has rollback netcode, much to the dismay of fans. Delay-based netcode, on the other hand, pauses the game whenever there's a difference in inputs. If the user picks a different option than predicted, the game “rolls back” to the previous state. What are these terms, anyway? Rollback netcode, in a nutshell, is a system that predicts a user's next input based on their last input. Rather, the series implements a “delay-based netcode” for its online matches. Director Harada has said before that Tekken 7 has rollback netcode, but that isn't really the case. Perhaps the most sought-after addition to the Tekken series is a fully functioning rollback netcode for Tekken 8. Let's take a look at some of these changes. Others are changes that the community have asked for since time immemorial. Some of them will be features introduced in Tekken 7. While there's no official release date for Tekken 8 yet, long-time fans have a long, LONG list of what they want implemented in the newest installment of the series. The trailer featured several important characters, including a familiar face for the OG Tekken Tag Tournament 2 players out there. Get ready for the next battle! As if we needed more confirmation for Tekken 8, Katsuhiro Harada and Bandai Namco dropped another epic trailer during The Game Awards. ![]()
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